Pikmin cover art

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Genre Real-time Strategy
Developer(s) Nintendo EAD
Publisher(s) Nintendo
Composer(s) Hajime Wakai
Series Pikmin series
Platform(s) Nintendo GameCube, Wii
Release Date GameCube
NA December 2, 2001
JP October 26, 2001
PAL June 14, 2002
New Play Control!
NA March 9, 2009
JP December 25, 2008
EU February 6, 2009
AUS February 26, 2009
Mode(s) Single-Player
ESRB:80px-ESRB Everyone.svg - Everyone
PEGI:60px-PEGI 3.svg - 3 and older
ACB:35px-OFLC Australia Rating - G8 - General 8 and older
Gaminglogo Pikmin Wiki

Pikmin is a strategy video game developed and published by Nintendo for the Nintendo GameCube video game console in 2001. Pikmin is the first game in the Pikmin series of video games, and the third game for the Gamecube overall. It was designed by Shigeru Miyamoto. Pikmin was released on October 26, 2001 in Japan, December 2, 2001 in North America, and June 14, 2002 in Europe. The sequel, Pikmin 2, was released in 2004. The image song, "Ai No Uta" by Strawberry Flower, appeared in the Japanese commercials for the game, but soon became an unexpected hit song, eventually eclipsing Pikmin's sales. As of March 31, 2002, Pikmin has sold over one million copies.

Pikmin is a 3D, top-down, strategy game, with the player controlling Captain Olimar from a third-person viewpoint. Olimar is followed by the Pikmin, whom he directs.

In 2009, both Pikmin games were re-released for the Wii as part of the New Play Control! series.

Plot Edit

In Pikmin, the main character is Captain Olimar, a tiny extraterrestrial from the planet Hocotate. The story starts when Olimar is taking an intergalactic vacation in outer space. However, during his flight, a comet hits his spaceship, the S.S. Dolphin (a reference to the Nintendo GameCube's codename, "Project Dolphin"), which is then pulled into the gravity field of an uncharted planet. Parts of the spaceship fall off as it plummets to the ground and crashes.

When he regains consciousness, Olimar finds out that the planet's atmosphere contains high levels of oxygen- an element deadly to his people- and he can stay on the planet for only 30 days before his life support system stops functioning. Olimar must retrieve many of the spaceship parts so he can rebuild his spaceship and return to Hocotate. Although Olimar initially states in his journal entries that he needs all 30 parts, as the game moves on it is hinted at that some parts might not be actually necessary to lift off, and, indeed, one can win the game without said parts.

To help Olimar are indigenous creatures called Pikmin , which are nearly extinct and unable to survive in the environment without his leadership when he arrives. As this element of symbiosis develops, Olimar discovers parts of his ship and travels across the Pikmin Planet, which is assumed to be Earth, albeit with unknown fauna. The game has three endings depending upon how successful the player is.

Gameplay Edit

The basis of gameplay in Pikmin is to retrieve ship parts by using the three varieties of Pikmin available in different combination. Olimar discovers multi-coloured plant-animal hybrids that willingly follow his orders and help him recover ship parts. All three of the Pikmin colors that Captain Olimar discovers must be used in order to overcome various obstacles and complete the game. The Pikmin creatures come in three different varieties - red, yellow, and blue. Red Pikmin are the basic type, though more powerful than the other two varieties and resistant to fire. Yellow Pikmin can be thrown higher than the other two and can carry explosives called "bombs rocks", while blue Pikmin are the only ones that can survive in water. They are utilized in various tasks, including carrying objects and enemies, breaking down walls, and defeating enemies. Objects that can be carried vary between ship parts, enemy corpses, and pellets.

Time in the game is divided into 30 days. With the exception of the first day, which lasts until the player finds the first ship part, all days in the game are about 13 minutes in length. By the end of each day, all Pikmin should be immediately rounded up, work halted, and Olimar must return with the Pikmin to the ship. The reason for this is that many of the creatures which inhabit the Pikmin's planet are nocturnal predators and eat all Pikmin that are left behind on the surface after the sun sets. If Olimar doesn't collect all 25 mandatory ship parts within this 30 day time limit, his ship's life support systems will fail and Olimar will die from oxygen poisoning. If he does find the parts, then he blasts off into space successfully and returns home.

Apart from the main gameplay, Pikmin also contains a Challenge mode that is unlocked once Olimar gets all three types of Pikmin. Each of the five levels in the main game is available for play. The object of Challenge mode is to grow the greatest number of Pikmin in one day as is possible.